Simple enough to settle at the net. Clear enough to keep the day moving. Play hard, make honest calls, protect the people around you, and do not turn one point into a ten-minute argument.
These calls keep almost every Sandline rally moving.
Pickup is the most flexible Sandline format. The goal is balanced games and plenty of touches—not technical-rule arguments.
Pickup uses the relaxed Sandline handling standard. Obvious catches, throws, net interference, and four contacts are faults. Marginal hand contacts are not a reason to stop every rally.
Extra players rotate in consistently so everyone receives reasonable court time and a turn in the service order. Late arrivals join the next available rotation rather than displacing a game already underway.
The event page controls team size, registration mode, check-in, entry fee, prizes, and any announced format adjustment.
A 4v4 team that cannot field at least three players forfeits the official result. The teams may still use the court for a friendly game if the schedule allows.
Pool matches are one set to 21 using rally scoring. Win by two, capped at 25. At 24–24, the next point wins. Every pool match must have a winner.
For a tie involving three or more teams, head-to-head is skipped and point differential is used. Any alphabetical order shown before a final draw is for display only and does not determine bracket seeding.
Bracket matches are best of three. Sets one and two are played to 21, win by two, capped at 25. A deciding third set is played to 15, win by two, capped at 19. The third-place match may be played or omitted at the organizer's discretion.
Teams should be ready when called. A team that is not ready within 10 minutes may forfeit. Report scores immediately; the organizer's ruling is final for bracket advancement.
Withdraw at least 48 hours before the event for a full refund. Inside that window, Sandline may provide future-event credit instead. If Sandline cancels the tournament, players may choose a full refund or credit.
The league page controls whether teams play 2v2, 3v3, 4v4, or 6v6, along with the venue, schedule, fee, and team count.
Only rostered players may play in an official match unless the organizer approves a substitute before the first serve. Additions may be approved during the season if roster space remains, but players are not removed after the league becomes active. A player may appear on only one team in the same league.
A team may play short if it meets the minimum. Falling below it creates a forfeit, although the teams may still play for fun during their court time.
Arrive early enough to warm up off court. Use the shared volley-for-serve rule; the team that loses the volley chooses its starting side. A team more than 10 minutes late, or unable to meet its minimum, forfeits the match.
League matches are best of three using rally scoring. Sets one and two are played to 21, win by two, capped at 25. The deciding third set is played to 15, win by two, capped at 19. At the cap, the next point wins even without a two-point margin.
Match slots are normally 45 minutes. Keep warmups brief. If shortened scoring is required, the organizer announces the alternate target before the match begins.
Any alphabetical order shown before a final draw is for display only and does not determine playoff seeding.
Playoff seeds use the final regular-season standings. A canceled match has no effect unless it is rescheduled or recorded as a forfeit.
Competitive is good. Personal, hateful, dangerous, or retaliatory is not.
Friendly trash talk is fine when everyone involved is enjoying it. Personal abuse, threats, harassment, repeated profanity directed at another person, dangerous play, or disrespect toward organizers is not.
Hate speech, discriminatory language, fighting, shoving, intentional aggression, or retaliation may result in immediate removal and suspension. This applies to players and spectators.
An organizer may issue a warning, award a point or forfeit, remove a participant, or suspend participation based on severity and history. Serious behavior does not require a warning first. Removal for unsafe or inappropriate conduct does not qualify for a refund.
Use the Report control on chat messages, pickup comments, shoutouts, or player profiles when an organizer should review something. Blocking a member hides their community content and stops community notifications between both accounts; it does not replace contacting an organizer or emergency services when safety is at risk.
Sandline house rules · v132 · Updated July 2026